I'm an artist and art director with over 15 years of experience working in games and entertainment across a variety of disciplines. In 2018 I helped co-found Wild Blue Studios, a worker-cooperative art services studio supporting projects in games and entertainment. I've served in the role of Art Director at Wild Blue since 2020, building a team of world-class artists and providing art support to some of the biggest names in gaming. My work has taken me through a variety of disciplines, including visual design, user interface, illustration, concept art, visual development, and more.
In my career I have worked on projects for clients such as Riot Games, Bungie, Tencent, Marvel, Second Dinner, Phoenix Labs, Singularity Six, Player First Games, OtherSide Entertainment, AimLabs, Proletariat, Question Games, N3twork, Wizards of the Coast, Studio Black Flag, GenPop Interactive, Incredible Dream, Vodeo, S2 Games, and more. In 2019 I won the Chesley Award for Best Gaming Illustration for my piece "Frantic Search" for Magic: The Gathering.
In addition to my role as a game developer and art director, I am also a father, community organizer, and gardener.
Established and oversaw the quality of work coming out of the studio
Managed artist pipelines, and artist craft and career development
Interfaced with clients to ensure their product needs are met at the highest possible quality of work and service
Created and polished illustrations, concepts, and user interface for a variety of clients, teams, and styles
Co-founded an art services worker co-operative
Built and managed a team of artists across a variety of skillsets and disciplines
Developed processes and pipelines to support client needs and high quality work across a variety of products and styles
Set and maintained standards for work quality for the studio
Established, maintained, and supported client relationships to ensure a high-end developer-minded experience
Provided illustration and/or concept art support for a variety of teams with a variety of needs.
Clients include:
Riot Games
Wizards of the Coast
Wonderstorm
Privateer Press
Onyx Path Publishing
Fantasy Flight Games
Mechanical Muse
Posthuman Studios
Supergenius
Wyrd Miniatures
Developed pitches for new champion and new content release promotions for League of Legends (LoL)
Created splash illustrations and narrative art for LoL
Designed characters for both cinematic and in-game spaces across the LoL IP
Worked in a variety of styles and mediums, adapted to each promotional campaign
Served as Illustration Discipline Lead for almost a year, providing education, workshops, and guidance to illustrators
Developed a brand style and quality bar for iconography in League of Legends (LoL)
Created the first icon style guide for LoL
Recruited and managed a team of outsourced and in-house visual designers focused on LoL icon design
Designed user experience flows and user interface assets for in-game, front-end, and online experiences
Created website designs to support new content releases
Served as interim art direction during an early iteration of Legends of Runeterra (LoR)
Developed pre-production and production art assets for Strife (2015)
Designed characters, environments, and props for Heroes of Newerth
Created marketing illustrations on a tight schedule
Designed and integrated user interface design, including icons, frames/borders, and store assets