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Mitchell Malloy
Mitchell Malloy
Art Director at Wild Blue - mmalloy@wildbluestudios.net
Richland, WA, United States

Summary

I'm an artist and art director with over 15 years of experience working in games and entertainment across a variety of disciplines. In 2018 I helped co-found Wild Blue Studios, a worker-cooperative art services studio supporting projects in games and entertainment. I've served in the role of Art Director at Wild Blue since 2020, building a team of world-class artists and providing art support to some of the biggest names in gaming. My work has taken me through a variety of disciplines, including visual design, user interface, illustration, concept art, visual development, and more.

In my career I have worked on projects for clients such as Riot Games, Bungie, Tencent, Marvel, Second Dinner, Phoenix Labs, Singularity Six, Player First Games, OtherSide Entertainment, AimLabs, Proletariat, Question Games, N3twork, Wizards of the Coast, Studio Black Flag, GenPop Interactive, Incredible Dream, Vodeo, S2 Games, and more. In 2019 I won the Chesley Award for Best Gaming Illustration for my piece "Frantic Search" for Magic: The Gathering.

In addition to my role as a game developer and art director, I am also a father, community organizer, and gardener.

Skills

Concept ArtConcept DesignIllustrationUser Interface DesignMarketing IllustrationUI DesignVisual DevelopmentWorld Building

Software proficiency

Photoshop
Photoshop

Experience

  • Art Director & Worker-Owner at Wild Blue Studios
    August 2020 - Present

    Established and oversaw the quality of work coming out of the studio

    Managed artist pipelines, and artist craft and career development

    Interfaced with clients to ensure their product needs are met at the highest possible quality of work and service

    Created and polished illustrations, concepts, and user interface for a variety of clients, teams, and styles

  • Lead Artist at Wild Blue Studios
    July 2018 - August 2020

    Co-founded an art services worker co-operative

    Built and managed a team of artists across a variety of skillsets and disciplines

    Developed processes and pipelines to support client needs and high quality work across a variety of products and styles

    Set and maintained standards for work quality for the studio

    Established, maintained, and supported client relationships to ensure a high-end developer-minded experience

  • Freelance Illustrator at Self
    December 2010 - July 2018

    Provided illustration and/or concept art support for a variety of teams with a variety of needs.

    Clients include:

    Riot Games

    Wizards of the Coast

    Wonderstorm

    Privateer Press

    Onyx Path Publishing

    Fantasy Flight Games

    Mechanical Muse

    Posthuman Studios

    Supergenius

    Wyrd Miniatures

  • Illustrator at Riot Games
    Santa Monica
    February 2015 - July 2017

    Developed pitches for new champion and new content release promotions for League of Legends (LoL)

    Created splash illustrations and narrative art for LoL

    Designed characters for both cinematic and in-game spaces across the LoL IP

    Worked in a variety of styles and mediums, adapted to each promotional campaign

    Served as Illustration Discipline Lead for almost a year, providing education, workshops, and guidance to illustrators

  • Visual Designer at Riot Games
    Santa Monica
    December 2012 - February 2015

    Developed a brand style and quality bar for iconography in League of Legends (LoL)

    Created the first icon style guide for LoL

    Recruited and managed a team of outsourced and in-house visual designers focused on LoL icon design

    Designed user experience flows and user interface assets for in-game, front-end, and online experiences

    Created website designs to support new content releases

    Served as interim art direction during an early iteration of Legends of Runeterra (LoR)

  • Concept Artist at S2 Games
    Rohnert Park
    July 2011 - December 2012

    Developed pre-production and production art assets for Strife (2015)

    Designed characters, environments, and props for Heroes of Newerth

    Created marketing illustrations on a tight schedule

    Designed and integrated user interface design, including icons, frames/borders, and store assets